mercredi 13 août 2014

Bloodborne: “The Sense of Punishment is Much Less”

From Software is aiming to remove the sense of punishment that some players find so off-putting about the Souls series and expand its audience, but without diluting the experience or alienating longtime fans.


Giving a presentation at Gamescom today, producer Masaaki Yamagiwa said, “You died a lot in the previous games, and you have to persevere. One of our main goals with this game is that sense of punishment – we don’t really want to focus on punishing the player.


“We want to deliver a game that gamer’s love, so if the gamer likes the game they will definitely like it enough to have that bit of perseverance. But in the way we in which we’re making the game the sense of punishment is much less.”


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