Considering all the bombast that was to follow, it’s easy to forget that Ridley Scott’s 1979 Alien was a horror movie at heart. The original studio pitch for the project - "Jaws in space" - perfectly encapsulated the taut and terrifying game of cat and mouse that formed the final film’s narrative throughline.
Creative Assembly’s vision for its upcoming game Alien: Isolation has been singular and focused: to capture that spirit of Scott’s original movie and make it interactive. This means no pulse rifles, no power loaders, no gruff, quip-spouting marines by your side. Just you, in the dark, with a “perfect organism” that wants to rip you into tiny pieces.
I played three hours of Alien: Isolation's central campaign with its Creative Lead Al Hope recently, and was scared silly.
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