jeudi 28 août 2014

A City Sleeps is Harmonix's Anime Take on Geometry Wars

I wasn’t sure what to expect when I sat down to play Harmonix’s new game, A City Sleeps, but I can safely say that it wasn’t a 2D side-scrolling, bullet-hell shooter with techno-anime art, and a confident hip-hop soundtrack. But sure enough, the next game from the house that built Frequency, Guitar Hero, and Rock Band is all of those things, and I’m kind of digging it.


Developed by a handful of folks who worked on the experimental FPS Chroma, A City Sleeps is a twin-stick shooter that doesn’t have any qualms with beating you senseless. Falling somewhere in the middle of games like Geometry Wars, R-Type, and Ikaruga, A City Sleeps is immediately accessible with its familiar base mechanics. Left stick moves you around, right stick fires projectiles in any given direction. You try to dodge enemy fire while shooting back at them. But once you get beyond the simplistic, A City Sleeps becomes its own unique and interesting beast.


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