vendredi 29 août 2014

Bloodborne: Come for the Combat, Stay for the Atmosphere

Since its reveal at E3 back in June, we’ve been covering Bloodborne at every chance possible. We talked about how it has managed to convert folks at IGN who weren’t the biggest Dark Souls fans, took a deep dive into how combat in Bloodborne differentiates from its spiritual predecessors, and named it one of our favorite games of Gamescom 2014.


Since the demo we played at E3, Gamescom, and now PAX Prime has featured the same slice of gameplay (although the game is now absolutely running much smoother than it did at E3), there’s no need for me to retread on what we’ve already said. Yes, the combat is focused on aggressive actions and quick decisions, but no, this doesn't make the game any less challenging than its predecessors.


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