Immediately following its reveal back in March, Firewatch commanded our attention. The first game from Campo Santo, a studio founded by former Telltale, Double Fine, Klei, and 2K Marin developers, Firewatch looked to be a gorgeous first-person adventure game with an emphasis on storytelling, evocative animations, and distinct art design by the fantastic Olly Moss.
We chronicled the evolution of the game, its influences, and what the team was really trying to accomplish with the project. But while that all sounded great on paper, it ultimately amounted to a lot of incredible-sounding promises. When the time came for the game to actually come together, would they be able to pull it off?
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