mercredi 13 août 2014

Geometry Wars 3: Dimensions Expertly Mixes the Old with the New

Let’s get this out of the way right at the top – Geometry Wars 3: Dimensions seems primed to be a massive, gorgeous, and faithful sequel to one of the games that helped define XBLA. The first game in Activision’s new Sierra initiative, GW3 is being developed by Lucid, a studio founded by former Bizarre Creations folks, meaning that GW3’s pedigree is steeped in the original two XBLA games. And unlike its fantastic predecessors, it’ll be available on a number of platforms, including 360, Xbox One, PS3, PS4, and PC.


This time around, the focus in Geometry Wars is a 50-stage campaign mode which has players battling through various nodes on a board game-esque grid. The big difference here is that GW has entered the third-dimension – instead of each stage being a flat plane, levels now take the form of various 3D objects that can be circumnavigated. The three stages I saw included a cylinder, a cube, and a peanut-shaped thingy. It absolutely still feels like Geometry Wars, but with a bit of Super Stardust HD and Resogun mixed in, which is pretty much the best thing ever.


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