Natural Doctrine is "built in a way that you're going to die," a representative from niche publisher NIS told me when he came to the IGN offices to show off Natural Doctrine. And after watching him and his colleague play the game for about an hour, I'd say he's exactly right.
For those who follow the Japanese gaming industry carefully, Natural Doctrine is a familiar name. For those that don't, all you need to know to start is this: it's Kadokawa Games' first internally-developed game, it was created by veterans of the Final Fantasy Tactics and Ogre Battle franchises, and it's extremely granular and difficult.
Ex-Square producer Kensuke Tanaka and his team approached the creation of Natural Doctrine with a simple thought in mind. They felt that the strategy RPG (or SRPG) genre today lacked both challenge and quality, and with Natural Doctrine, they want to rectify the situation. Natural Doctrine isn't exactly a pretty game, and it doesn't rely a whole lot on story, which may be disappointing to some. But it makes up for these deficits by focusing almost wholly on mechanics. And it's there that Natural Doctrine has a real opportunity to shine.
Aucun commentaire:
Enregistrer un commentaire