The Destiny you play after 20 hours is likely to be very different than the Destiny you play up until then, if Bungie’s Luke Smith has any say in the matter (spoiler: he does).
“I think Destiny's endgame begins as soon as you see the way the story ends,” Smith begins. “As soon as you see the way we wrap up the sort of first piece of the adventure that we're going to tell because we want to set you back out into the world to keep going. We want to try to align your motivations as the player with the motivations of the character who you've been pushing around this world. So for us I think a bunch of the endgame starts right at level 20.”
A big part of this is raids. Though Bungie has been careful to distance itself from traditional MMO terminology such as instances and raids, the nomenclature is very much applicable to the upcoming “shared-world shooter.” Story quests are like instances for you and your fireteam, while raids – something Bungie hasn’t spoken much about until now – are one of Destiny’s most intriguing and mysterious elements. According to Smith, raids are, in fact, “one of the pillars of the game.”
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