lundi 7 juillet 2014

The Living, Breathing, Player-Driven World of Warhammer 40k: Eternal Crusade

As a fan of Warhammer 40,000, I'm uneasy whenever a new video game is announced in the series. For every fun title, like 2011's Space Marine , there's an equally uninspired offering, such as Fire Warrior or the more recent PvZ clone Storm of Vengeance . When Eternal Crusade was announced at E3 last year, I was understandably apprehensive – until I had the opportunity to sit down with Miguel Caron and Patrick Balthazar, Behaviour Interactive's online studio head and lead programmer behind the new MMO set in Games Workshop's desolate sci-fi future.


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