jeudi 17 juillet 2014

Crimsonland Review

Crimsonland may be one of the most literal names ever given to a game. In 10tons' top-down shooter -- which originally came to PC way back in 2003 -- you're charged with eliminating seemingly endless waves of aggressive enemies, painting the landscape red with blood in the process. The result is an arcadey experience that's admittedly repetitive, but strangely (and deeply) addictive. It hits the same note over and over again, but it's not a note you'll necessarily tire of hearing.


For PlayStation fans, the most obvious analog for Crimsonland is Dead Nation, and while Crimsonland isn't as good -- it lacks the story, atmosphere, and grit of Housemarque's shooter -- it's arguably more grueling. It’s graphically modest, to put it kindly. You won't have much to learn or memorize by way of controls, but that's the idea; the entirety of the action is controlled using the analog sticks to move and the R2 button to shoot. You can't run (without a short-lasting power-up) and you can't toggle between firearms. Crimsonland is all about challenging you to raise your skill level with the tools at hand, whatever they may be. It's not pretty to look at or listen to; it's just fun to play.


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