EA still hasn’t given Mirror’s Edge a release date, but in a developer diary shown during its E3 2014 press conference, what Mirror’s Edge aims to achieve with traversal, combat, and its main character faith became clearer.
“Everything is geared toward traversing and navigating this environment,” a DICE developer said. In that respect, Faith can now round corners while wall-running by grabbing onto pipes. Level design is also engineered for variety, allowing skilled players to take faster, more dangerous routes, while “less skilled players may find a safer, longer route.”
DICE aims to appeal to a wider Mirror’s Edge audience with “broader move set” and improved combat that takes advantage of her new abilities.
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