dimanche 8 juin 2014

1001 Spikes Review

Are you impatient? Easily frustrated? 1001 Spikes is not for you. An uncompromisingly difficult throwback to 8-bit platformers, 1001 Spikes looks like an NES game and feels like being repeatedly kicked in the teeth. As Indiana Jones-alike Aban Hawkins, you've got 1,001 lives to spend delving through an ancient, trap-filled temple – and you'll likely need every last one of them (and more) if you plan to make it to the end. It's a trip worth taking, as the retro aesthetic hides a huge assortment of inventive challenges made more fun and interesting by the precision it takes to overcome them – but it's a brutal one.


Death comes quickly and frequently, often from places that looked safe seconds before; you might finally make it past a seemingly impassable gauntlet of spike traps and dart-blowing statues after 50 attempts, for example, only to be crushed by a surprise falling block just inches from the exit. 1001 Spikes loves to play tricks like that – and it has no mid-level checkpoints, so slip-ups get you thrown back to the start to attempt all their challenges again. And forget about relying on past experience to get you through new obstacles, because each level is a uniquely shaped gem of absurd difficulty, each hidden trap has a distinct behavior, and some challenges can take hundreds of attempts to squeeze past successfully.


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