mardi 26 août 2014

Skyforge Has its Sights on the Stars, its Feet on the Ground

One of the biggest challenges facing modern MMOs is the paradoxical nature of the subscription-centric business model: if a game should require monthly fees, then it's too expensive for fans when there are better alternatives out there; if it's free-to-play, however, then it clearly must be a cashgrab completely littered with exploitative microtransactions and pay-to-win elements. It's hard to see how the developers can possibly win. But if you compare a title designed to be played without sub fees like Guild Wars 2 with one in which they were initially present before transitioning (admittedly poorly, at first) to a free-to-play model, it should be easy to see which is preferable.


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