No fighting game in recent memory surprised me as much as Persona 4 Arena did when it burst onto the scene nearly two years ago. What could easily have been a sloppy, dialed-in crossover turned out to be an elegant collaboration, and the results were quite impressive. Happily, the sequel, Persona 4 Arena Ultimax, is headed stateside, and after a few hours with it, I walked away surprised by just how much has been added.
For starters, we’re getting six new characters, four of whom I was allowed to go hands-on with. Newcomer Sho Minazuki, who hasn’t been in any of the Persona RPGs, actually has two versions, much like Labrys before him. His Persona-less form actually changes his button layout to something akin to BlazBlue, where you have a light, medium, and heavy attack, and the fourth button is a special action, in this case a defensive stance that causes attacks to go straight through him. The Persona-toting version of Sho still totes dual katanas, but loses the dodge in favor of teleportation abilities for some crazy mixups, and attacks that drain life and resources from your opponents.
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