Established back in 2001 as Microsoft’s in-house racing game developer, it was Turn 10’s job to build a top-tier, first-party racing sim for the original Xbox. Xbox owners already had the much-adored but more arcade-oriented Project Gotham Racing series, but what was needed was something cut from the Gran Turismo cloth – a deep, nuanced, and realistic racing game packed with cars from around the world.
Turn 10 Studios creative director Dan Greenawalt.
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