Take a moment to conjure up in your head all the things you dislike most about gaming with Kinect, and there's a great chance that The Fighter Within does all of them. Practically non-functioning menus? Check. Paper-thin gameplay mechanics? Check. Half-baked gesture controls that make simple, straightforward concepts feel vague and ungainly? Big check! The terribly written gobbledygook of a story merely adds insult to injury for a game that, top to bottom, feels like a flailing first attempt at using a new piece of hardware.
In theory, The Fighter Within is about going toe-to-toe with martial artists from a rival dojo. But your first, and most formidable opponent will be the Kinect-driven menus, which make even the basic act of scrolling through and selecting things an exercise in frustration. Confirming your choices requires that you hold a floaty, twitchy cursor over what you want, push in towards the screen, and then pull back, all without accidentally leaving the boundaries of what you're trying to press, because if you do, that resets the whole process. It's a borderline-broken system that left me with little choice but to keep a controller nearby at all times.
via IGN All http://feeds.ign.com/~r/ign/all/~3/NtxAnhp-YmE/the-fighter-within-review
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