mercredi 27 novembre 2013

Deadfall Adventures Review

I can't fault Deadfall Adventures for its style. It’s truly pretty, with some stunning architecture. But if Farm 51's FPS wasn't so striking, its mediocrity wouldn't be quite so obvious: the sumptuous art design is like a light that illuminates the clichéd level design and boring puzzles. The globe-trotting shooter already pales in comparison to its inspirations: it evokes Indiana Jones, Uncharted, Tomb Raider, and the Allan Quatermain books, but with all the skill and panache of hastily written school play. It's not witty enough to be a parody, nor is it not good enough to be a peer.


Quatermain is more than an inspiration, though: the handily out-of-copyright adventurer provides the historical clout for a story of ancient ruins, Nazis, Russians, and mummies. You're James Lee Quatermain, a whipless and witless descendant of the adventurer, hired to lead an expedition to find the Heart of Atlantis. He raids temples in Egypt, the Arctic, and Mayan jungles, because the ancient people he's trotting after have split the artifact and left it all over the Earth. I don't have a problem with that sort of hokey set-up, it worked for Indy and Lara which means it can and has led to surprising and wonderful things, but everything you'd expect to happen to him in those settings does. Levers are pulled, mirrors realigned, and awful quips are tossed between James, his attractive female companion, Jen, and a German scientist who does exactly what you'd expect him to about halfway through the story. There's even a mine cart chase sequence.


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via IGN All http://feeds.ign.com/~r/ign/all/~3/s0UdZ8BOaK0/deadfall-adventures-review

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