It's been said that you can never have too much of a good thing, but how much is enough? This is the question I kept asking myself as I poured hour upon gleeful hour into Killer Instinct. In a fighting game, how many characters is too few? How much can I really get out of it without an arcade or story mode? Quite a lot, it turns out. KI makes up for its modestly sized cast of just six characters by offering scads of unlockables, excellent training modes, and most importantly, a combat system that’s as fun and flashy as it is smart.
Killer Instinct's combat is fluid, deep, and well informed by the mistakes of its predecessors. Double Helix has done a great job of staying true to KI’s roots while also solving the problem of long-form combos being one-way interactions where one person plays while the other watches. Killer Instinct employs an intelligent system of interlocking mechanics to instead make combos a natural extension of the neutral game.
via IGN All http://feeds.ign.com/~r/ign/all/~3/sJwqzCoyvR0/killer-instinct-review
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