I don’t think I’ve ever sat through a game demo where horse dung was one of the main features, but Kojima never fails to surprise. Metal Gear Solid 5: The Phantom Pain’s Gamescom showing was muted in comparison to what was shown at E3 – it’s the same mission set in Afghanistan but played a different way, but it demonstrates the complete freedom the player has (if you’ve played Ground Zeroes you’ll know exactly what to expect).
Snake infiltrates the base under the cover of darkness this time round, because security is tighter and there are more guards patrolling the streets. The narrator explains this is because it’s the equivalent of a second playthrough, and the enemy AI has adapted from the player’s patterns and evolved. If you favour headshots then enemy troops will start wearing helmets; aim for the chest and more will be equipped with body armour next time.
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