Dark Souls is renowned for its sophisticated combat. A complex yet elegant system of parries, blocks and counters that initially seem impenetrable but soon become second-nature. It made it one of the most satisfying games I've ever played.
Bloodborne – the next game from the team behind Demon's Souls and Dark Souls – inherits a lot of those core principles and looks a lot like its predecessors. Yet there are some notable changes – you can read Colin's hands-on preview which gives a great account of what it's actually like to play the game. But during an hour-long presentation at Gamescom, I found out much, much more about the game's combat and various systems, how they're trying to remove the sense of punishment without undermining the challenge and create something the producers are referring to as "truly perilous combat".
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