vendredi 1 août 2014

Are MMO Quest Chains Dead?

I spent lots of time recently knee-deep in the alpha for World of Warcraft's Warlords of Draenor expansion, and I found it a different beast from the game I'd fallen in love with almost 10 years ago. It looked the same, it sounded the same, but I never quite escaped the feeling that I was watching an actor trot about in a famous person's uniform instead of seeing the legend himself.


Never mind questionable additions over the years like the Dungeon Finder or the relative ease with which you tackle the game's challenges; I found myself most affected by the changes to the concept of secondary quest chains in MMOs over the years and what they mean for the genre as a whole. WoW still thrives on them, although to a greatly diminished extent, but even what I saw reminded me why I keep coming back to Blizzard's beast again and again after all these years.


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