Drakengard 3 is on the verge of being a unique and rewarding RPG experience. Its dark, gritty nature and fast-paced combat is a refreshing change from the more syrupy tone and traditional turn-based battles that dominate the JRPG scene. Yet clunky controls, repetitive gameplay, ugly graphics, poorly written characters, and massive framerate issues make the idea of playing again to see another ending completely unappealing.
In the first of the 40 hours I spent with Drakengard 3, I noticed the subpar graphics and framerate. (Yes, I know, every game in the Drakengard series has suffered from these issues, but repeating a mistake doesn’t make it less of a mistake.) There are jagged edges everywhere, the framerate plummets whenever there’s a lot of activity on the screen, the color palette for the world is bland and uninspired, and textures are so undetailed and boring they look like they belong in the PlayStation 2 era. It’s all a terrible strain on the eyes.
Aucun commentaire:
Enregistrer un commentaire