lundi 3 février 2014

House of Dreams: The Ubisoft Montreal Story - Splinter Cell

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When Ubisoft Montreal opened in the summer of 1997, the video game development house did not know how to make games. Its management didn't hire hardened industry veterans. Of the 50 original employees, about half came from Ubisoft’s Paris headquarters. The rest -- those whom the French leaders recruited and trained -- had no idea how to create software. Yannis Mallat, CEO at Ubisoft Montreal, makes this extremely clear.


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