It’s getting to the point where games with wry references to JRPG cliches are themselves becoming cliched, but Weapon Shop de Omasse is at least fully self-aware. It’s literally set in a world called Cliche. Instead of playing the adventurer, you play the chap making the weapons, hammering out swords and maces on the anvil in a simple rhythm mini-game and then renting them to customers who come in looking for something to take on quests. Their progress is then recorded in a scrolling text feed that pastiches social media. It is, essentially, a game about staying home, checking Twitter, and polishing maces whilst other people go out on adventures. I played eight hours of this. I’m not sure why.
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