vendredi 28 février 2014

The LEGO Movie Videogame 3DS, Vita Review

Somewhere along the line, LEGO games on portables got really small. Older LEGO adventures on DS and PSP at least tried to recreate the large-scale action and exploration of their console big brothers, but more recent installments (like LEGO Marvel Superheroes) have streamlined the gameplay to the point where the portables feel like they’re getting a plastic brick shaft. The LEGO Movie Videogame on PS Vita and 3DS is no exception: its stripped-down gameplay and focus on bite-sized levels and timed achievements make it feel like a rushed, lesser version of the console experience.


Like the console version, The LEGO Movie Videogame for 3DS and Vita follows the storyline of the movie exactly, only this time the action is divvied up into 45 mini-levels. In theory, that makes a lot of sense on portable systems where you might not have 20 or 30 minutes to complete a single level and just want a quick burst of LEGO fun, but most levels go by so quickly that the desire to go back and replay them to explore further is ruined. Some levels can be completed in a couple of minutes, such as those love-’em-or-hate-’em falling sequences in which you have to maneuver the lovable star, Emmet, to avoid obstacles while plummeting through as many bonus pick-ups as possible. Others, like driving and mine-cart railed sequences can be so infuriating to get through in the first place that only completionists will want to load them up again.


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