Note: Read the Xbox One, PC and PlayStation 4 version of this review here. Check back tomorrow for a graphics comparison of all five versions!
Every guard you come across in a stealth game is a sort of puzzle. How do I get past this guy without being spotted? Or do I put an arrow through his face? That’s the kind of thing Thief does well, using nice-looking shadows and scenarios with multiple paths to make us think before we steal. Everything else, from a clunky story and flat characters to a frustrating mess of a central map made me wish that this Thief reboot hadn’t bothered trying to connect those scenarios with fiction at all.
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