lundi 18 novembre 2013

Need for Speed Kicks CGI to the Curb

When it comes to big, tentpole action films, the general consensus is that they take a lot of CGI and a lot of people on a lot of computers to bring them to life. Modeling, animating, rotoscoping, compositing -- these are the bread and butter of most franchise features. But that isn't the case for director Scott Waugh's Need for Speed, based on Electronic Arts' popular series of racing video games. Instead of setting up tracks in front of a green screen and creating car chases in post, Waugh's method is much simpler: put the actors' butts in the driver's seats and watch 'em fly. Don't believe us? Check out the brand new trailer that DreamWorks released today and see for yourself:



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via IGN All http://feeds.ign.com/~r/ign/all/~3/gsppNh_fuf8/need-for-speed-kicks-cgi-to-the-curb

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