Capcom Vancouver can still laugh at Dead Rising 3.
After years of grueling development, during which the team uprooted many of the franchise’s defining facets, the guys still giggle and guffaw at their game’s manic sway between serious and silly.
“We didn’t want to be funny first,” executive producer Josh Bridge tells IGN. Looking back at the series’ history as he and the team prepared for the another sequel, Bridge wondered about the necessity of absurdity. “It eroded to the point of, ‘Are we even making a zombie game?’ We didn’t want to be clown-shoes with the tone. The goal with Dead Rising 3 then became to bring the focus back on zombies as a frightening enemy.
via IGN All http://feeds.ign.com/~r/ign/all/~3/YwWKx3U8-nc/dead-rising-3-building-killer-comedy-and-a-next-gen-open-world
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