jeudi 31 octobre 2013

Death and Consequences in A Link Between Worlds

A Link Between Worlds isn’t afraid to turn up the heat. For a Dark Souls fanatic like myself, this is a very, very good thing.


In a brief demo, fellow IGN editor Jose Otero and I saw four dungeons from Link’s upcoming adventure, two of which we went hands-on with. We were burned, beaten, and robbed of both time and money, but progress never felt unobtainable.


The first two dungeons – which we were told are optional – test traditional platforming skills. One took place in an expansive, fiery cavern called Death Mountain. You have to fall from high to low platforms that shift, pause, and cross paths. One misstep sends you into the lava below. Because the distance between them is so great, turning up the 3DS’ slider can help you better judge your timings.


Continue reading…






via IGN All http://feeds.ign.com/~r/ign/all/~3/ehQ6xps0l4o/death-and-consequences-in-a-link-between-worlds

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