mardi 6 mai 2014

NHL 15, Puck Physics, and the Hadron Collider Connection

One of NHL 15’s developers worked on the Large Hadron Collider, EA producer Sean Ramjagsingh told IGN.


“So, we have a software engineer who worked on the Hadron Collider,” Ramjagsingh said. “I don’t know if you’ve heard of it, but, you basically hammer particles together at crazy speeds and create black holes, essentially.”


10 months ago, EA Canada hired the engineer to work on its puck physics. “The puck physics is something we wanted to do for a long time. Properly modeling the puck and having it behave appropriately…it can’t just bounce in any direction.”


The first sign of success the NHL 15 saw in this regard was when the puck got lodged, dynamically and without any scripting, in a player’s glove. “We’re seeing goals we’ve never seen right now. Our goalies have cloth technology over top


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