lundi 28 avril 2014

I Played Destiny and…

The first Strike Mission I played in Destiny presented a familiar feel from previous first-person shooters made by Bungie, but with a dash of something new. For all intents and purposes, Destiny sounds massive: It's a world filled with strife and opportunity to craft a legendary hero. Distinct focus paths and special abilities distinguished the different character classes of Hunter, Titan, and Warlock. But the slice of gameplay I played on a PS4 only filled in a small part of a much bigger picture. And though I enjoyed it, there's still so much more to see.


Our three-man team spawned inside what appeared to be an instance or campaign-like space. This wasn't one of Destiny's proclaimed Patrol areas, a public space where players can stumble into other wandering Guardians, fire teams, and shared events. Our mission was to explore a dilapidated ship refinery within Old Russia (the same area we saw at E3 2013) and locate the Devils' Lair, a name that hinted at potentially ominous possibilities. As we wandered into this dusty facility during broad daylight, I couldn't help but notice how it quietly conveyed the broken state of affairs on Earth. But we didn't have much time to take it all in: Enemy patrols outside of the refinery welcomed us with rounds of weapon fire.


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