mercredi 6 novembre 2013

Journey Studio Explains Its Creative Process

In a talk at GDC Next in Los Angeles on Tuesday, thatgamecompany Studio Manager Sunni Pavlovic explained the long, iterative process that comes from making experimental entertainment and the lessons the studio has learned.


Titled “An Experimental Approach to Interactive Entertainment,” Pavlovic’s talk explained that experimentation (and, more importantly, failure) is an essential part of learning from mistakes and being able to evolve as a studio.


“For us, we define experimental as unproven, risky, with indeterminate commercial prospects,” Pavlovic said. “People sometimes refer to these games as ‘arthouse’ or ‘indie,’ but really, for us ‘experimental’ means making games that involve a lot of R&D, trial, error, experimentation, failure and uncertainty. We go into this unknown because we believe we’ll end up on the other side having created something new, beautiful, and meaningful for audiences that include both those who have and have not played and appreciated games in the past.”


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via IGN All http://feeds.ign.com/~r/ign/all/~3/_zBn7zSmu9A/lessons-thatgamecompany-learned-from-experimenting

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