lundi 5 mai 2014

Why The Witness Isn't Like Other Adventure Games

Video game worlds are often full of garbage.


Lower the weapon and look near your feet. You’ll probably see splintered wood or scattered newspapers or empty soda cans. The trash helps cover up the seams of an otherwise perfect, digital world. But in The Witness, a tiny piece of junk on the floor can be just the hint you need. The hard part is knowing when to look.


If you're unfamiliar, The Witness is about solving puzzles on a beautiful, mysterious island. And through exploring, you'll learn more about the world and what happened there before your arrival. I had a chance to play it alongside its lead designer, Jonathan Blow, and check out about a dozen of The Witness' hundreds of puzzles. It expects things from you. It demands your attention, and unlike many adventure games, it places value on the player's knowledge, and not on which items you have in your inventory. This is a game you'll want to play with paper and a pencil by your side.


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