One of the most unfair charges levelled at the Souls series is that the games lack story; Dark Souls II has a detailed lore and narrative, but the thing is that it's not served up on a plate. To understand what's going on in any Souls game requires you to be some cross between Indiana Jones and Professor Layton, digging up random puzzle pieces and working out how to fit them together.
It's an amazing way to tell stories, and the only 'problem' is knowing where to start putting things together – and what expectations you should let go. Dark Souls II offers few concrete clues as to when and where it takes place, is ambiguous about the timing and nature of several key events, and is always hard to pin down on Drangleic's exact links to Lordran or even the world of Demon's Souls. Such things, of course, do not deter us – but fair warning, spoilers for the whole game ahead.
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