Transistor is a wildly smart action-RPG that places all of its trust into your intelligence. Nothing from its cyberpunk story rife with mysteries, to its deep combat that encourages experimentation, is ever spelled out for you, which I personally loved. For its second game, developer Supergiant takes everything that felt right about Bastion’s world and storytelling, trims much of the fat, and adds depth to combat that turns each encounter in its six hours into a life-or-death puzzle.
Transistor maintains the same hand-drawn style as Bastion -- it’s heavily influenced by the expressive character design of classic anime. Its gorgeous world feels like Blade Runner infused with Cowboy Bebop, in the best possible way. I love how none of the characters in Transistor fall into typical video game or science fiction conventions. Your hero Red is a lounge singer whose voice has been stolen as a part of a nefarious plot; Her partner in crime is a talking sword that acts as your chorus. Even the strange cabal of enemies have their own motivations that keep things from becoming black and white. By the end of a few boss battles, I felt genuine remorse when I had to lay the killing blow.
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