Yoshi’s New Island looked technically solid during my recent preview, and the demo I played captured a lot of elements that made the original game a success. I consider Yoshi’s Island on the Super NES one of the greatest 2D platformers of all time for lots of reasons. It carefully balanced a charming platformer with challenging level design and egg tossing mechanics. The Yoshi series of platformers hasn’t produced a follow up quite on par with the exceptional original, but each one has tried to rebottle some of that magic.
The world of Yoshi’s New Island retained the original game’s cute, hand drawn aesthetic. It still looked like a world designed by felt pens and magic markers. The music still had that vibrant toy box-like quality; the developers used simple piano loops and even an occasional kazoo playfully buzzing away in the background. Even the story of Yoshi’s New Island is largely the same as the original, albeit with a slight twist: The stork accidentally delivered Baby Mario and Luigi to the wrong house first before it lost the sibling twins over Egg Island. The villainous Magikoopa named Kamek struck again, and he has rushed away with Baby Luigi in tow.
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