vendredi 31 janvier 2014

Dark Souls II's New Beginning

In neither Demon's nor Dark Souls did you have more than the barest idea of who you were, or why you had awakened in a desecrated realm of demons and the undead. You could piece it together from bare scraps of lore - indeed, there exist huge and fascinating discussions in the Dark Souls community about who exactly you are - but at the beginning of the game, you had no idea. You're just dumped in the Nexus, or into a cell in the Undead Asylum, without any idea how you got there.


Dark Souls 2 tells you more, but still without telling you much at all. You are cursed, you are one of many, you are marked by death and will go hollow - unless you find the cure to end your torment. The stunningly creepy opening cinematic shows a desperate hooded figure plunging into a dark abyss, guided by an old crone's mysterious words to a place called Drangleic, yet another dead kingdom. You awaken in a deep valley, with sunlight peeking through a long V-shaped crack in the rock in the distance. Here - for a change - nothing is trying to kill you.


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