mercredi 6 novembre 2013

Killer Instinct Has Teeth

Few next-gen launch games have as much to prove as Killer Instinct does. Much has been made of its free-to-play business model, its modestly-sized cast, and even the track record of its developer, Double Helix. But none of that matters anymore once you play it. It feels so good right off the bat, and gets you matching wits with your opponent so quickly that there’s no time to think about anything else.


As many quarters as I lost to it, the original KI didn’t have much going on besides its combo system, which was unique in a time where combos didn’t get much higher than three or four hits. But not only are 100-hit combos no longer novel, they turn players into spectators for inordinate amounts of time. Killer Instinct sidesteps this problem brilliantly by making mind-games and fast reactions just as important during combos as they are leading up to them.


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via IGN All http://feeds.ign.com/~r/ign/all/~3/m2_tAnIGnxU/killer-instinct-preview

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