lundi 24 février 2014

Thief Review

Note: Xbox 360 and PlayStation 3 versions were not made available for review. We will update this review when we've tested them.


Every guard you come across in a stealth game is a sort of puzzle. How do I get past this guy without being spotted? Or do I put an arrow through his face? That’s the kind of thing Thief does well, using nice-looking shadows and scenarios with multiple paths to make us think before we steal. Everything else, from a clunky story and flat characters to a frustrating mess of a central map made me wish that this Thief reboot hadn’t bothered trying to connect those scenarios with fiction at all.


As his title would imply, main character Garrett steals pretty much anything that isn’t nailed down, including junk like forks, pens, cups - you name it. His indiscriminate kleptomania makes him seem more like a petty thief than a master, though. And he doesn’t have the charm, either in his flat voice acting or his lame, poorly lip-synced dialogue to make him a loveable Robin Hood rogue rather than some jerk who goes around swiping utensils off innocent people’s tables. He’s also wearing a corset for some reason.


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