When I see the Nippon Ichi Software splash screen at the start of a game, I have certain expectations. Their PS3-exclusive action RPG, The Witch and the Hundred Knight (yes, singular) has in parts met and defied those expectations during my first hours with it. Its style and complex systems are unmistakably NIS, but the moment-to-moment gameplay falls pretty far outside their normal wheelhouse. The action element of Hundred Knight is fun so far, but a bit simplistic, and I’m still waiting to see if all the RPG systems behind it are going to make it any deeper.
Much like the Disgaea series, Hundred Knight puts you in league with the bad guys. In this case, that means serving the comically sadistic swamp witch Metallia – who has almost too much fun being nasty to everyone and everything around her. Seriously, she makes Laharl look like Mahatma Ghandi. She can’t finish a sentence without calling someone a “vomiting whore,” and her mean streak is miles wide. You get to do her bidding as the Hundred Knight, which mostly involves running around various maps and killing stuff while looking for Pillars, giant pods that hold the power to extend the borders of her swamp realm. It certainly sounds simple enough, and in practice, it is, but there are a surprising number of systems looming behind it.
Aucun commentaire:
Enregistrer un commentaire