When Fable first came out in 2004, it had years’ worth of far-fetched promises and frothing hype to live up to. Now it’s got rose-tinted recollections to satisfy. I’m not sure which is worse. Happily, though, Fable Anniversary gently retouches Lionhead’s original action-RPG without doing unspeakable violence to its memory. Fable Anniversary is a reminder of the things that established one of the Xbox’s most recognisable franchises - its lovely art, silly personality and playful attitude to good and evil. It doesn’t play like it was made yesterday, but this is a good adaptation, even if a few annoyingly anachronistic features remain.
Fable has aged well, partly because some of its best ideas have since become action-RPG staples - things like real-time combat, good-evil alignment and a world that reacts to your actions. Fable didn’t invent any of these things, but it does them well and uniquely enough that it’s still fun to play today. It’s easy to feel at home in this fantastical version of England’s green and pleasant land, where the countryside goes on forever and nobody is from inside the M25, and you’re greeted by cheers and applauding admirers whenever you step into the village pub for a pint. The place feels alive.
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