The development cost for PlayStation 4 and Xbox One, combined with the install base of Xbox 360 and PlayStation 3, is the determining factor for keeping Borderlands: The Pre-Sequel on the previous generation of consoles.
"It's not free to build a game for next-gen," said Gearbox Software president Randy Pitchford. "When you're deciding where you're going to spend your resources, I think we're going to spend all of the attention we can on the game itself.
"And if you try to imagine the set of Borderlands players that have already upgraded
, that's not 100 percent." The difference in users who own newer consoles but do not have an Xbox 360 or PlayStation 3, Pitchford explained, "is so close to nil that you can't make a business rationalization around that."
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