If the internet is any indication, I’m not the only one who remembers Wing Commander and its ilk fondly. Starlight Inception -- another crowd-funded passion project and the first mission-driven space combat sim on the PlayStation Vita -- seems remarkably well-positioned to capitalize on the re-emerging genre. And yet, it can’t.
As much as I hate to malign a scrappy independent game, Starlight is irredeemably flawed from top to bottom. During my playtime, every engaging moment was almost immediately tarnished by some new irritation, whether it was a technical issue, an aggravating design decision, or just simple boredom. Many of the underlying ideas showed real potential, but the consistently faulty execution undercut all that ambition.
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