It took me three hours to finish Daylight’s randomly generated maze of horror. While two of those hours managed to be somewhat spooky, one was pure frustration, spent wandering aimlessly through hallways in first-person perspective, looking for a collectible item I’d missed. In that time, the well-constructed atmosphere and story drained away and revealed Daylight’s true frame: a formulaic find-the-hidden-object game padded out with some meaningless crate puzzles.
What’s scarier than being hunted in the dark? Being hunted in the dark and lost, that’s what. Daylight’s abandoned hospital is a great horror environment, complete with powerfully unsettling creaks and whispers and groans, spontaneously moving objects, foreboding narration, and all the other trappings I expected from a quality horror game. Finding your way around by the light of a smartphone (which is also your minimap) gives it a nice contemporary touch, too, and it shows off some impressive lighting effects. The foundation is sound.
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