lundi 28 avril 2014

Kirby Triple Deluxe Review

Kirby Triple Deluxe suffers from the same fundamental problem most standard Kirby platformers have in the past: With so many powers and abilities at his disposal, breezing through its levels becomes incredibly easy for most of the game. It just gets boring. Despite some expanded ideas, neat graphics and music, and a few fun boss fights, there aren’t a whole lot of reasons for anybody older than 12 to pick this one up


Playing as Kirby is kind of like playing as Superman foiling common bank robbers: he’s practically unstoppable. He can swap between 26 useful and diverse abilities by copying them from his foes. For example, the Bell copy ability gives you useful defensive and offensive powers against bosses. Each one has layered mechanics and combos, but they’re almost never needed because enemies are so weak.


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