That spaceship that launches when you win a game of Sid Meier’s Civilization 5 with the science victory isn’t an ending - it’s the beginning of Sid Meier’s Civilization: Beyond Earth. In Fall of 2014, it’ll pick up that story and put us in charge of the effort to colonize a new alien world full of life, and build a new, unwritten future for humanity.
If you’ve played 1999’s best 4X strategy game, Sid Meier’s Alpha Centauri, that idea will sound familiar. (Fun fact: Alpha Centauri wasn’t called Civilization because Firaxis and publisher EA didn’t own the rights to the name. Firaxis regained the rights to Civilization when it was bought by 2K, but the rights to the Alpha Centauri name remain at EA.) But David McDonough, Beyond Earth’s co-lead designer, says this isn’t a retread of that classic. “This game is not an Alpha Centauri sequel or prequel. It’s its own idea, its own experience, based on the idea of the future of mankind on an alien world,” he explains. While some old hands at Firaxis have worked on both games, Alpha Centauri designer Brian Reynolds has no involvement in Beyond Earth.
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