mercredi 19 février 2014

TxK Review

I kind of dreaded picking up TxK -- not because I didn’t want to play Llamasoft’s psychedelic tube shooter, but because it’s one of those addictive distractions that’s exceptionally difficult to put down. Something about its pulsing electronic soundtrack and score attack setup trapped me in a near-infinite loop of “just one more try” for at least a few hours longer than I’d intended to play.


This is essentially Tempest, a classic Atari arcade game (technically the spiritual successor of Tempest 2000) and even an updated look can’t obscure its retro roots. For the uninitiated, Tempest locks your little ship to the edge of a plane that extends from the foreground down into the background. Your job is to whip around the edge of the plane and shoot enemies as they travel up the various lanes towards the front of the screen. In essence, it’s an intense juggling act that endlessly tests your coordination and awareness -- a simple but deeply engaging formula that’s endured for over 30 years now. Tempest 2000 smartly expanded on the original idea by adding power-ups, enemy projectiles, and other clever mechanics, all of which TxK dutifully recreates.


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