lundi 24 février 2014

Putting the “Sniper” Back in Sniper Elite 3

Certain moments in Sniper Elite V2 made you feel as if you were wielding the Finger of God packed into a high-caliber casing. It was every Battlefield bush-Wookiee's wet dream. Until you made a mistake or two, at which point the game more or less freaked out and didn't know what to do with itself. It was still a great bit of fun, but this binary structure of either feeling like a ghostly bringer of death or Rambo's inept cousin was pretty jarring, and that's exactly what the folks at Rebellion are looking to remedy with Sniper Elite 3.


The first order of business was to make sweeping changes to the AI and how it responds to the player. No longer will every enemy on the map know where you are once one of them spots you. Guards now follow a much more realistic awareness model – one based on sound, sightlines, and proximity. So if you come around the corner to find an Axis soldier staring you right in the mug, just stay calm, jab a knife through his throat, and keep moving. As long as you properly hide the body, it's all good.


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