During IGN’s first hands-on with Turtle Rock’s Evolve, I couldn’t help but draw parallels to Dota 2, League of Legends, and other MOBA influences. Characters have unique skills, complex gameplay relationships with each other that breed different strategies, and distinct roles within pre-defined classes.
This is, of course, by design.
“We realized from Dota, when you see this character, you understand what that character is capable of,” said Chris Ashton, design director and co-founder at Turtle Rock. “There’s still a whole s**t-ton of player skill involved, but that’s a huge understanding.”
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