When developer Mercury Steam began crafting its Lords of Shadow series, hardcore Castlevania fans were largely brought along kicking and screaming. After all, the studio was intent on doing its own thing, on weaving its own unique tale in the larger Castlevania universe. The result – 2010’s Castlevania: Lords of Shadow – was wildly successful, and surprisingly so. It wasn’t the first 3D Castlevania game to be good, but it was, perhaps, the first to be great. It understood Castlevania, even if it felt and played more like a God of War game.
That’s why it’s so confusing that its long-awaited sequel – Castlevania: Lords of Shadow 2 – seems like a major step backward, a game that has taken far too many cues from its contemporaries in an attempt to please as many people as possible. While some of these changes – like going from a linear campaign to a non-linear open world, for instance – prove largely successful, other changes, such as the addition of unseemly stealth sections and an underwhelming modern-day setting, have significantly harmed the final product. Lords of Shadow 2 is technically well made, but in trying to do a bunch of new things, it lost grasp of the spirit of what made the original so great.
Aucun commentaire:
Enregistrer un commentaire